Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sugna420

3
Posts
A member registered Mar 20, 2023

Recent community posts

(1 edit)

hey i used it but i have error "Grid not completly full" can you help me plz ?

(can aswer here or in discord @Sugna#5382

(2 edits)

Hello, anyone know why i don't see my MC name  ? 

define nvl_mode = "phone"
define MC_Name = "Me"
init -1 python:
    phone_position_x = 0.3
    phone_position_y = 0.5
    def Phone_ReceiveSound(event, interact=True, **kwargs):
        if event == "show_done":
            renpy.sound.play("audio/sound/002_notifText.ogg")
    def Phone_SendSound(event, interact=True, **kwargs):
        if event == "show_done":
            renpy.sound.play("audio/sound/002_notifText.ogg")
    def print_bonjour():
        print("bonjour")
transform phone_transform(pXalign=0.5, pYalign=0.5):
    xcenter pXalign
    yalign pYalign
transform phone_appear(pXalign=0.5, pYalign=0.5): #Used only when the dialogue have one element
    xcenter pXalign
    yalign pYalign
    on show:
        yoffset 1080
        easein_back 1.0 yoffset 0
transform message_appear(pDirection):
    alpha 0.0
    xoffset 50 * pDirection
    parallel:
        ease 0.5 alpha 1.0
    parallel:
        easein_back 0.5 xoffset 0
transform message_appear_icon():
    zoom 0.0
    easein_back 0.5 zoom 1.0
transform message_narrator:
    alpha 0.0
    yoffset -50
    parallel:
        ease 0.5 alpha 1.0
    parallel:
        easein_back 0.5 yoffset 0
screen PhoneDialogue(dialogue, items=None):
    style_prefix "phoneFrame"
    frame at phone_transform(phone_position_x, phone_position_y):
        if len(dialogue) == 1:
            at phone_appear(phone_position_x, phone_position_y)
        viewport:
            draggable True
            mousewheel True
            # cols 1
            yinitial 1.0
            # scrollbars "vertical"
            vbox:
                null height 20
                use nvl_phonetext(dialogue)
                null height 100
screen nvl_phonetext(dialogue):
    style_prefix None
    $ previous_d_who = None
    for id_d, d in enumerate(dialogue):
        if d.who == None: # Narrator
            text d.what:
                xpos -335
                ypos 0.0
                xsize 330
                text_align 0.0
                #italic True
                size 20
                slow_cps False
                id d.what_id
                if d.current:
                at message_narrator
        else:
            if d.who == MC_Name:
                $ message_frame = "images/(sg)01nvl_phone/004_send_frame.png"
            else:
                $ message_frame = "images/(sg)01nvl_phone/003_received_frame.png"
            hbox:
                spacing 10
                if d.who == MC_Name:
                    box_reverse False
                if previous_d_who != d.who:
                    if d.who == MC_Name:
                        $ message_icon = "images/(sg)01nvl_phone/icon/phone_hero_icon.png"
                    else:
                        $ message_icon = "images/(sg)01nvl_phone/icon/phone_"+d.who+"_icon.png"
                    add message_icon:
                        if d.current:
                            at message_appear_icon()
                else:
                    null width 50
                vbox:
                    yalign 1.0
                    if d.who != MC_Name and previous_d_who != d.who:
                        text d.who :
                            size 25
                    frame:
                        padding (10,2)
                        background Frame(message_frame, 23,23,23,23)
                        xsize 330
                        if d.current:
                            if d.who == MC_Name:
                                at message_appear(1)
                            else:
                                at message_appear(-1)
                        text d.what:
                            pos (0,0)
                            xsize 330
                            slow_cps False
                            if d.who == MC_Name :
                                size 20
                                color "#d3d7da"
                                text_align 0.0
                            #    xpos -580
                            else:
                                size 20
                                color "#d3d7da"
                            id d.what_id
        $ previous_d_who = d.who
style phoneFrame is default
style phoneFrame_frame:
    background Transform("images/(sg)01nvl_phone/002_phone_bkg.png", xcenter=0.5,yalign=0.5)
    foreground Transform("images/(sg)01nvl_phone/001_phone_frg.png", xcenter=0.5,yalign=0.5)
    ysize 815
    xsize 495
style phoneFrame_viewport:
    yfill True
    xfill True
    yoffset 30
    xoffset 40
style phoneFrame_vbox:
    spacing 10
    xfill True
<img src="https://img.itch.zone/aW1nLzEyMjkzNTQzLnBuZw==/original/OphwF2.png" style="background-color: rgb(255, 255, 255); color: inherit; font-family: inherit; font-size: inherit; white-space: normal;">

Thanks lea for the cleaner :)